Relics of Orr Presents: Shongaqu's Ten Tinfoil Hat Theories for Path of Fire!

September 21, 2017 shongaqu

Note: Contains spoilers based on the PvE demo earlier this year. A fun Game, close this page, write down the 10 you think I'm going to talk about, read this list and keep score, then post your score in the comments. Also let us know what _YOUR _crazy tinfoil hat theories are for Guild Wars 2! The Choya are baby Sylvari from Malyck’s tree. They have been collecting the remnants of Balthazar’s power... Read more

The Condi Mesmer - Part Four

September 30, 2016 csquirrelrun

Part Four - Updated Build It’s been a long time....how have you been? Well, I’ve let this sit a bit longer than I was planning - but it’s about time I got around to weighing up the condi mesmer build that we concluded in the last post. If you have not read Parts One through Three I suggest that at the very least you read the build guides in Part Three, otherwise this post will lack a lot of conte... Read more

Relics Rolls Rules

August 27, 2016 Spirit

If you have listened or planned on listening to the Relics Rolls series, you will hear that the game system is a custom one built by me, Shongaqu. I want to share the general rules of the Desundra Role Playing System so that you the listener can have a basic understanding with how the rules work. Because the DRPS system was in development during recording, you may hear a few terms which do not app... Read more

Introducing Relics Rolls

August 27, 2016 Spirit

Hello ROboats, Spirit here! Today I’m pleased to introduce a new series by the Relics of Orr team. Long ago we teased that we were working on a pen and paper game, and it’s finally ready to share with you all. Relics Rolls (also ROleplayers ayyy) is a short series of audio shows featuring a number of familiar voices playing a pen and paper RPG set in the Guild Wars 2 universe. Set prior to Living... Read more

The Condi Mesmer - Part Three

March 18, 2016 csquirrelrun

Part Three - Condi Chaos Alright, so here we go. Hopefully you’ve made it through Part 1 and Part 2 of this blog series and are eagerly awaiting the conclusion where we put everything together in what I think is a viable condition damage mesmer build in current high-end PvE. Without further ado, let’s begin. Builds As I concluded at the end of the last blog post, I don’t think shatter builds are ... Read more

The Condi Mesmer - Part Two

March 16, 2016 csquirrelrun

Part Two - Specialisations Following on from my post earlier, this blog will go through each of the Mesmer's specialisations, and look at the obvious condition damage traits. I'll try to point out what build type (shatter/phantasm) and what weapon combination the traits suit best, and then in Part Three I'm planning to put everything together in a build. Domination It is clear that Domination i... Read more

The Condi Mesmer - Part One

March 8, 2016 csquirrelrun

Part One: Beginnings The January 26th patch triggered a bunch of theorycrafting all across the Guild Wars 2 community, and one trend of note was increased discussion about condition damage Mesmer builds. Two small buffs to traits, and a change to the scepter auto-attack chain gave many people reason to reconsider the Mesmer’s potential to fill a pure condition damage DPS role in high-end PvE. Sp... Read more

Why the Mordrem Invasion is a Good Thing (even when its bad)

September 12, 2015 shongaqu

This weekend marks the release of a new sort of event for guild wars 2. While there have been weekend events and some holidays in the past none of them have been accompanied with so little fanfare. The Mordrem invasion exists to be little more than a distraction from the day to day of GW2. The event has seen its share of problems and quite a few people have directed a fair amount of displeasure A... Read more

Plants vs. Zombies

August 16, 2015 Spirit

Have you ever felt the urge to unleash an undead horde on your enemies alongside dozens of your fellow players? If so, excellent. You're just the person we're looking for. On August 22nd, at 4:00PM Pacific, we’re looking to cram as many MM necros and zombie-lookin’ characters as we can find into a Silverwastes map in the spirit of sheer ridiculousness and fun. This handy link converts that to any... Read more

Raiding and Building Guild Halls

June 18, 2015 shongaqu

During an episode of Relics of Orr a year or two ago, I said that MMOs should be about creating virtual worlds and letting you settle them. At the time I espoused scepticism that anything like my dream for guild halls could ever come true. Well I'm happy to see I was wrong! Colin Johanson gave a short presentation at E3 letting us know that there will be not one, but two zones in Heart of Thorns ... Read more

Armchair Developer: Leaving Hearts Behind In HoT

April 20, 2015 shongaqu

Armchair Developer is a segment where we brainstorm changes to the game we would like to see and flesh out how they would work, given infinite resources to develop them. They're half OP-ED, half wishful thinking. We encourage discussion based on the ideas we put forth here, but please take them with a grain of salt. ~Sincerely, The Management Leaving Renown Hearts Behind in HoT As I contemplate p... Read more

The Podcast on iTunes

March 27, 2015 Spirit

As of this post, our podcast is available on iTunes again! However: Your feed will not update automatically. You will have to resubscribe from our iTunes store page, which is here. Once this is done they will update as normal. This wasn't our ideal solution to getting back on iTunes, but it was the best, most feasible option. We apologize for the inconvenience. As with the episodes here on our we... Read more

Condition Damage Uncapped?

March 25, 2015 Matthew Bickley

The good thing about expansions is that it allows developers to think outside the box. When a game is launched into the wild they no longer have the freedom to manipulate the systems to their hearts content and must instead abide, to a certain degree, by the rules that have been established. When a new expansion is being planned, however, the sky is the limit and the old conventions are free to b... Read more

...Aaaaaand We're Back!

March 3, 2015 Spirit

Welcome to the new Relics of Orr website! We've had a tumultuous few weeks, but we've got our feet back under us and we're ready to roll again. There are several new podcast episodes available now - one on Masteries (recorded 2/08), and one on the Revenant and Stronghold (recorded 2/23). Please bear in mind that some of the information may now be outdated, so take news and speculation in these ep... Read more

Stop, Hammer Time - The Return of Non-Meta Weapons

March 2, 2015 Matthew Bickley

Heart of Thorns is shaping up to be a big step forward for Guild Wars 2 with a host of new features, new mechanics, and all around, more fun. What has the most potential to shake up the current game, in good ways, are the changes that are coming to the role of crowd control (CC) in the Player vs Enemy environment. As things currently stand running anything other than Berserkers stats is, in most ... Read more