Relics of Orr

The Relics team talks masteries and stronghold previews.

Bramble Patch:

IGN Exclusive - https://www.youtube.com/watch?v=4SSed8tYnek

DINOSAURS BASICALLY

but also zone flyovers

  • There are mushrooms you can interact in Maguuma Jungle that will offer you access to new areas or better vantage points
  • New NPC races, one of them is the Itzel. Learn their language to unlock things with them such as vendors, special combat abilities that can help you overcome obstacles, and collections.
  • Mastery content can be used outside the new zones, including Fractal of the Mists.
  • Mushroom jumping and Gliding will both be mastery abilities

Blogpost: Into the Heart of Maguuma (https://www.guildwars2.com/en/news/journey-into-the-heart-of-maguuma-in-guild-wars-2-heart-of-thorns/)

Outposts: New system around which events are structured

closest in game approximation is the forts at Silverwastes, but again better

Lots of dynamic event chains, and their success is tied directly to the success of the second phase of each map

ex: Laranthir and the Pale Reavers are going to become central characters

Mordrem wyverns - the farther you push Laranthir and co. the higher chance you’ll have to see a wyvern

outposts have several levels of strength

Adventures: any activity, minigame, or challenge you can imagine

they have their own ui, and are challenging, ex: timed JPs

scored performance and leaderboards

may be able to work with other players

returning events we heard about before launch?

if you find an adventure that is not available you will be given instructions on how to access it

Challenging content:

Challenging group encounters to come, but not ready to talk about yet

First look at HoT Play on POI

  • Previewed adventures
  • Verdant Brink NW of Dry Top
    • The map objectives are working really well so they want to keep rolling with them
    • During the day you build defenses, capture areas, and gather supplies to prepare for the night Mordrem assault
    • only 50% of queensdale events were about the humans vs centaurs fight
    • There are sub-factions and characters in outposts and they will keep moving throughout the zones so you get to learn their story
    • capturing an outpost will last an hour+ for a more permanent feel
    • doing more events around a captured outpost will unlock waypoints, adventures, resource farms, etc.
  • Adventures
    • The successor to hearts, meant to challenge the way you play
    • Shooting gallery, jumping puzzles, races
    • Personal repeatable challenges w/ leaderboards
    • masteries help beat them
    • you can restart them instantly
    • fewer maps with HoT but really in depth ones
  • Revenant Icon
  • Warrior F2 Skill?
  • New event/patch - Year of the Ram?
  • “Defiant Bar”
  • WvW may be excluded from Map Completion
  • Bonus episode of POI Wednesday to show masteries and hang gliding and mushroom jumping

Blogpost: Masteries Reimagined - http://dulfy.net/2015/02/05/gw2-reimaging-progression-the-mastery-system/

  • Masteries are unlocked at level 80 - changes your XP bar and displays the Mastery level instead of your actual level on your nameplate
  • Level 80 characters won’t get skill points anymore, but more will be added to the world to compensate
  • Mastery points will be found all over, personal story completion, map completion, challenges, exploration
  • Can be gained before 80 but not spent til 80
  • Some mastery points will be awarded retroactively
  • Master Lore: Attunement with new ally races can be trained to understand their language, unlocking secret locations and access to battle techniques that can weaken your shared enemies.
  • Master Legends: Train in legendary crafting to learn to create all existing legendary weapon precursors and new legendary weapon precursors introduced with Heart of Thorns.
  • Master Exploration: Mastering jungle movement will unlock the ability to hang glide to previously unreachable locations as well as the ability to use special mushrooms to traverse the Heart of Maguuma faster.
  • Master Combat: The Heart of Maguuma will be home to some of the most challenging combat inGuild Wars 2, and Masteries will give you the tools you need to excel in these fights. Hunt new enemies, master abilities to defeat champions, and become more deadly against the new creatures waiting in the jungle.
  • Master Fractals: Uncover new depths in the Fractals of the Mists to gain powerful new abilities to overcome difficult fractal challenges, garner greater rewards, and unlock more powerful infusions.
  • When you train the Gliding Mastery, however, you’ll have the option to soar freely through the treetops, escape the dangers that await you on the jungle floor, use the air to your advantage in combat against certain foes, and save yourself from accidental death by slipping.
  • Once you’ve unlocked the Gliding Mastery track, you can pull out your glider any time you’re in free fall in the Heart of Maguuma. When you first pull out your glider, you’ll notice that you have a limited amount of energy while in the air. Be careful—if you run out of energy while gliding, your glider will collapse and you’ll be in for a rough landing!

Stronghold sPvP Format to be Previewed at PAX East

http://www.reddit.com/r/Guildwars2/comments/2uluqo/psa_a_preview_of_the_new_pvp_gamemode_stronghold/

Teaser at WTS this weekend but really short and not so interesting

https://www.youtube.com/watch?v=6OhewwQm8YA&feature=youtu.be

Probably better stuff by the time the podcast goes live