Relics of Orr

Relics Rolls Rules

Spirit

If you have listened or planned on listening to the Relics Rolls series, you will hear that the game system is a custom one built by me, Shongaqu. I want to share the general rules of the Desundra Role Playing System so that you the listener can have a basic understanding with how the rules work. Because the DRPS system was in development during recording, you may hear a few terms which do not appear below. This is likely because they've been phased out in the course of development and are no longer relevant.

1. Character Attributes

Attributes in the DRPG are meant to be very modular. In this series, we use the three Primary attributes, Physcial, Mental, and Magical. Each of these attributes has a die size associated with them, for the players this was a 4, 6, or 8 sided die. The players could choose to have all d6s or one d8, one d6, and one d4. In some cases in the DRPS the die could also be 10 or 12 sided.

Each Primary attribute has five Secondary attributes; Power, Finesse, Resilience, Perception, and Charisma. Each of these secondary attributes is assigned a number. That number represents the number of dice rolled in a check. In the first game session the players made their characters with a 2 in each of those five stats. Then they increased some to 3 and decreased others to 1 keeping a total of ten dice spread across the secondary attributes for each primary attribute.

2. Dice System

The dice system in the game is based on rolling multiples of four. Each die that rolls at or above a four is considered one success. Rolling at or above and 8 is considered 2 success and rolling a 12 is considered 3 success. Also when a die rolls its maximum value it explodes which means it can be re-rolled for a chances at getting more successes. Finally, rolling doubles that are four or higher grants an additional success, rolling four of a kind adds three additional successes and rolling six of a kind adds six additional successes.

The Dice are rolled in groups called dice pools where the roller is attempting to get multiple successes.

3. Backgrounds and Professions

Rather than a very granular skill system the DRPS uses a system called backgrounds. These are defined by the player and belong to one of a number of fields; combat, social, survival, command, Technical, Magic, Knowledge, and Athletics. The Guild Wars professions that the players are playing counted as combat backgrounds. These backgrounds have three ranks. For each rank a background has the player gets one degree of advantage on all dice pool rolls for tasks related to the background. Players also can unlock talents based on their background field and rank.

4. Advantage and Disadvantage

Advantage allows players to add additional dice to their dice pool while disadvantage removes dice from the player’s dice pool.

Those are the main terms and rules that may be confusing in the Let’s Play. Let me know what questions or comments you have and enjoy the episodes!